For this week's assignment, we had to make a simple box level in Unreal Engine (UE).
Here are some of steps leading up to the final product:
First I began by Importing the character model from UE into Maya, this is to help set up scale with your models, since scale is extremely important to set up first.
The Cube was later beveled, and smoothed to make it look nicer for when I import it to UE.
The cube was imported into UE with no materials, so my next step was to create a parent base color material that would serve as a perfect editable base for my other instanced materials. The node base system reminded me a lot of Nuke (a compositing software) which was refreshing.
I took the original parent material, and made several instances to make a variety of textures and colors.
I was going for a playful pallet, again like colors you would see in Crossy Roads, but the colors were slightly washed out to make it easier on the eyes, inspired by games like Animal Crossing new horizons or Breath of the Wild. I also added some self illuminating blocks to set up for the lighting mood that was set up next.
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