Friday, July 23, 2021
Sprint #5 Delivery
Friday, July 9, 2021
Sprint #4 Delivery
Sprint #4 Delivery
Here are all the animations that I did for Emily, they all blend into one idle right now. The blending could be polished as well for the next pass as well as the fingers.
Friday, June 25, 2021
Sprint #3 Delivery
Sprint #3 Delivery
Friday, June 11, 2021
Sprint #2 Delivery
Sprint #2 Delivery

Thursday, May 27, 2021
Sprint #1 Delivery
I also worked on making a better glass material that is still cheap for the bottles. I used a Reflection Vector with an HDR, in a additive unlit material to achieve this
Friday, April 23, 2021
Sprint #7 Delivery
Sprint #7 Delivery
Sunday, April 4, 2021
Sprint 6 delivery
Sprint 6 Delivery
For this sprint I started out the animations that will eventually go into the state machines.
There is one animation for her scene playing piano, eventually when the mesh is finalized, there will be even more transitional animations for the piano
Since we removed her walking to the piano, there is a proxy for an idle where she looks away from victor,
The head turn animation is triggered whenever she talks to victor and the voice acting is triggered
and there is a still for the head turn so that it can be held for as long as needed.
Friday, March 19, 2021
Sprint #5 Delivery
Friday, March 5, 2021
Sprint #4 Delivery
Sprint #4 Delivery
Sprint #5 Delivery
Sprint #5 Delivery For this sprint I planned pure QA, I wanted to add as many fixes as possible. Not only did I add blends to the animatio...
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For this weeks project, we created a ship by first mashing together basic shapes in Maya, adding lighting, and then transporting a scr...
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Sprint #2 Delivery For this sprint I focused on fixing Emily's headstone, recording mocap, and cleaning up the keys for mocap. Here is...
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Sprint #5 Delivery This Week I worked on finishing the Forest Scene And some animation First I began by rigging our main character Emily, ...