Sprint #2 Delivery
Sprint 6 Delivery
For this sprint I started out the animations that will eventually go into the state machines.
There is one animation for her scene playing piano, eventually when the mesh is finalized, there will be even more transitional animations for the piano
Since we removed her walking to the piano, there is a proxy for an idle where she looks away from victor,
The head turn animation is triggered whenever she talks to victor and the voice acting is triggered
and there is a still for the head turn so that it can be held for as long as needed.
This week, we got free range to do whatever composition we desired using anything we've learned so far.
I decided to use the models I already had, along with some new crystal models I got from online to create a glow crystal cave.
I began by populating my scene, and laying down my base colors.
My scene was lit, and like always, I made it brighter than normal so that I have more value to play with after its rendered out.
Here are all the passes that I rendered. I rendered out my usual passes which is the toon shader, object pass, beauty, and a occlusion pass.
I finally imported them all to photoshop, layered out some colors and shadows, made the crystals glow, and here is the final product!
Sprint #2 Delivery For this sprint I focused on fixing Emily's headstone, recording mocap, and cleaning up the keys for mocap. Here is...