Sprint #2 Delivery
This Week I wanted to tackle the outside trees for the beginning sequence. The shots show a beautiful night time forest full of trees, Which was the challenge for this week. I wanted to get the same look of the forest without having to add individual trees and make it so expensive.
I began with doing what I do best as a novice modeler and extruded some cylinders. I was able to make, what eventually would become the outside forest, and I modeled some simple trees for the closer parts of the forest. The two main trees that I saw were these normal dead looking trees, and birch trees.
This was the results of rendering the trees together to create the texture of the cylinder, which will be used to create the illusion of a dense forest later on in engine.
I liked how all the textures looked so I brought them into engine, and created a material for each three meshes. For the forest mesh, I added a texture opacity around the trees, so that the trees looked like actual models.
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