Friday, July 23, 2021

Sprint #5 Delivery

 

Sprint #5 Delivery



For this sprint I planned pure QA, I wanted to add as many fixes as possible. Not only did I add blends to the animations, but luckily we finally had the facial rig done in time. I was able to create a facial animation, and its blends for each body animation.

In order the expressions you will see are: Mad, Sad, Neutral (pose the will return to when normal idle), Interested, and happy.

All the animations transition to the neutral face, and have a couple blinks added
 










Friday, July 9, 2021

Sprint #4 Delivery

 

Sprint #4 Delivery


For this sprint I had final implementation and clean up for animation. I got them in engine and also made sure it fit with the dress.


Here she is in the game, I shrunk her legs so that they don't clip through the dress, as well as the head to fit the head rig un top. Her animations had some issues that I still wanted to clean up, but I wanted to get her in so we can test better animation.

Here are all the animations that I did for Emily, they all blend into one idle right now. The blending could be polished as well for the next pass as well as the fingers. 


Here is Emily with her rig as as well as the full set up. You cant see the tiny legs at all which is a win.


Unfortunately I was not happy with the animations, but that's the beauty of passes. Recording on a chair blocked too many markers. I decided to go back to the mocap studio and re record the data so that its cleaner this time with better animation on fingers. I also made sure to edit any movements I wanted it to be better.




Friday, June 25, 2021

Sprint #3 Delivery

 

Sprint #3 Delivery


For this sprint I worked primarily on rigging and cleaning up motion capture animation for Emily, along with some texture clean ups.


These Texture cleanups for the names was not planned for this sprint, but because the model was not ready to be rigged, I decided to spend my time making the final tombstones a little prettier.

Pretty soon in the week, I finally got he model for Emily and immediately rigged her for mocap data intake.
Her head was shrunk instead of removing, so that the auto rigger would rig her properly. The real head, along with the facial rig will be socket it on to this skeletal mesh in engine.


Here are all the animations I cleaned up, trimmed, and plotted on Mobu. Next week will be targeted towards making loops and applying it in engine.


Here is a clip of one of the cleaned up animations






Friday, June 11, 2021

Sprint #2 Delivery



Sprint #2 Delivery

For this sprint I focused on fixing Emily's headstone, recording mocap, and cleaning up the keys for mocap.

 



Here is what I originally did with Emily's tomb. I wasn't happy with it so I kept pushing it. and In the process I updated all the tombs





This is what I finally ended up doing with her tomb, I made the font glow so that its easier to see by the player, among many other updates






Lastly I finally got to record mocap for Emily, Unfortunately we didn't have anyone close to proportion volunteer, so I asked Abi to help.

If it performs issues when we attach it to the rig, I can always re record. It was only a couple of animations


And here is an example of a cleaned up piano recording








Thursday, May 27, 2021

 

Sprint #1 Delivery



    For this sprint and from the sprints onward I will be working on minor material fixes, but most importantly animation. 

After our lead updated the asset list for this semester, I also worked on creating a plan for myself for the upcoming sprints

Here is our current asset list:


Here is my current plan:


This week I worked on doing my research on mocap. Now that I am Vicon Certified, I can record at the studio at my own time. I am also learning my way around MOBU for this project. 

I took this sprint to learning how to properly clean up in motion builder, how to get a good mocap rig, and also how to set keys. This will bleed into next sprint where I will apply this into actually capturing Emily's animations

And yes this includes fingers




I also worked on making a better glass material that is still cheap for the bottles. I used a Reflection Vector with an HDR, in a additive unlit material to achieve this


 



Here is he final Product



The Assets here provided are the bar bottles and cups that I had plan to work with this sprint.


Friday, April 23, 2021

Sprint #7 Delivery

 

Sprint #7 Delivery




For this week I worked with Abi to form a beginning of the state machine.

There is not much polish that can be done with animation, since we are waiting for the final model.

For now I got Emily to sit down on the bench and play piano, she also turns her head when she's mad, and she makes a happy pose when she is happy. 

Most of this sprint has been planning the animation and what she can do for the scene.




Sunday, April 4, 2021

Sprint 6 delivery

 Sprint 6 Delivery



For this sprint I started out the animations that will eventually go into the state machines.

There is one animation for her scene playing piano, eventually when the mesh is finalized, there will be even more transitional animations for the piano

Since we removed her walking to the piano, there is a proxy for an idle where she looks away from victor,

The head turn animation is triggered whenever she talks to victor  and the voice acting is triggered

and there is a still for the head turn so that it can be held for as long as needed. 




Friday, March 19, 2021

 

Sprint #5 Delivery


This Week I worked on finishing the Forest Scene And some animation


First I began by rigging our main character Emily, and by animating a walk cycle for her. 

                                       


Then I worked on the forest area, I added some extra lighting, made an iteration of the rocks that was just white to work as the snow clumps, and created a grass model that moves, some branches that look like hands, and a skeleton hand for the ring. 





I also created a snow material that I added to particle FX in Niagra to make snow in the environment 




Here is the final look











Friday, March 5, 2021

Sprint #4 Delivery

 

Sprint #4 Delivery



For this weeks post I worked on concept art to help myself understand how far I wanted to push the level.
I also created rocks, plants, and a floor to move along the process. 






  

Sprint #5 Delivery

  Sprint #5 Delivery For this sprint I planned pure QA, I wanted to add as many fixes as possible. Not only did I add blends to the animatio...